NaNoWriMo: Yeah, I’m Nuts.

You don’t know what NaNoWriMo is? The horror!

NaNoWriMo (I’ll be caalling it “nano” from now on) is short for “National Novel Writing Month” and it’s a really simple, really nutty notion: you sign up for it and try to write a short novel (50000 words) during November. There are no verification systems in place; you could copy paste lorem ipsum until you reached the target word count and the site would list you as one of the “winners” so it all comes down to what the challenge can do for you, not the other way around.

Continue reading NaNoWriMo: Yeah, I’m Nuts.

Quests – Design, Theory, and History in Games and Narratives

by J. Howard

A bridge-building book that connects the literary genre of the romantic quest narrative (exemplified by the Arthurian legends), and the wide category of “quest games” that includes, but isn’t limited to, RPGs and action-adventure games. The parallels are undeniable and familiar to any person who enjoys playing such games, but it’s a real pleasure to see someone publish a book filled with good arguments and examples to use in debates with game critics who dismiss games as an art form and just a “waste of time”.

Continue reading Quests – Design, Theory, and History in Games and Narratives

Dragon Age II

I wasn’t sure I wanted to write about this game. I struggled with the dilemma for several days. The conflict revolves around the strange kind of guilt I often feel about the time I waste (or invest in) playing games. The choice of words, “waste” against “invest” is important. When I play a very good, worthy game, it’s clearly an investment and I don’t feel bad about spending such and such hours with it. When I start playing a bad game, I usually just give it up before the issue of wasting time comes up at all. But then there are games such as Dragon Age II, that simply make me feel guilty for enjoying them.

Continue reading Dragon Age II

Twilight vs. True Blood

I had quite a lot of time on my hands during the New Year’s holidays and a large part of it was most enjoyably spent watching the three full seasons of the True Blood TV show. For those of you so unimaginably uninformed as to not recognize the title, it’s a vampire story in a contemporary urban setting, dealing with the attempts of the vampire minority to blend into mainstream (human) society. I was so enraptured with the show that I went on and read the first three novels of the Southern Vampire Mysteries series by C. Harris, which the show is based upon. By convenient coincidence, there were so many vampire-related movies on TV during the holidays that I felt I needed to complete the circle by finally watching the Twilight movies, which I shun for a long time for suspicion of being a sentimental teenager romance. The exercise has left my indulgent, eager mind completely immersed in modern vampire lore and melodramatic romances.

Continue reading Twilight vs. True Blood

Mask of the Betrayer

Had it been a book, I’d have read it in one sitting. Had it been a movie, I’d have watched it without blinking. As a role-playing game, the story was infused with a sense of immediacy unique to the medium, gaining much and losing nothing. There are very, very few games in my not so modest gaming experience for which I could say the same. Even in the face of considerable expectations I had, based on the surprisingly positive reactions of the RPG community, Mask of the Betrayer stood its ground as a rare and superb experience.

Continue reading Mask of the Betrayer