I’ve been playing the newest Bioware multiplayer game, Anthem, for a week now and I’m enjoying it immensely. It’s stunningly beautiful, easy to get into and incredibly fun to play. The foundational world-building concepts are a fresh take on the magical-artifacts-of-an-ancient-civilization trope with a musical twist that I find irresistible. Despite the occasional lapses in logic, the narrative is engaging and well-executed. Among the substantial cast of characters, not all are rendered with equal depth, but they are all competently written and voiced. Where Anthem doesn’t shine, it’s decent, and there’s next to nothing in it that annoys me. That’s quite an accomplishment! My overall feeling is that this is the game Mass Effect Andromeda was supposed to be, if it only had the time and nourishment to mature properly.
Continue reading Anthem: First ImpressionsCategory: Reviews
Dinner at Deviant’s Palace
By T. Powers
Of the three books by Tim Powers I’ve read so far (the other two were The Drawing of the Dark and The Stress of Her Regard), I liked this one the best. It takes a while to get started, and it took me a while to finish it (about a month of semi-regular daily reading), but it’s a solid story, with no outstanding thematic problems, depicting a fairly believable dystopian future where alcohol is the main currency, cities have turned to warring states, and ancient shells of rusted cars are hauled by horses as a status symbol.
Continue reading Dinner at Deviant’s PalaceThe Elder Scrolls Online
I’ve been a fan of The Elder Scrolls (henceforth, TES) franchise for a very long time now. My first contact with it was in 2002, with Morrowind, which blew my mind, and I played every major TES game that came out since. I was very excited by the idea of The Elder Scrolls Online (henceforth, ESO) at the time it was announced, but the demo which I played in 2014 left me unimpressed. I only bought the game in 2016 after Bethesda had made the monthly subscriptions optional.
ESO is huge. In every conceivable way. This is why I’ve been reluctant to write about it. Every aspect of it would need of a post of its own if I was to do it justice. So this is by no means going to be comprehensive and exhaustive. It’s just a collection of random facts and impressions.
Continue reading The Elder Scrolls OnlineWish They Left the Stars Out of Star Trek: Discovery
I’ve seen about half the first season of Star Trek: Discovery. It’s riddled with stupid plot-twists, unlikable characters who behave nonsensically and bad design decisions. But among all these legitimate things to complain about, none annoyed me as much as their stars.
Continue reading Wish They Left the Stars Out of Star Trek: DiscoveryA Review of a Review of the Mass Effect Trilogy
I stumbled upon a massive, novel-length review of the Mass Effect trilogy written by Shamus Young and I thoroughly enjoyed reading it. Apart from a few minor annoyances, I found hardly anything I could argue in his analysis. Unlike so many critics within the fandom who focus all their ire on the controversial ending, Shamus asserts that the narrative of Mass Effect lost its cohesion much earlier. He goes on to examine all the major plot developments and several important subplots and demonstrate that the deus ex machina finale that failed so many expectations was inevitable in the context of the numerous storytelling blunders committed throughout the second and third installment.
Continue reading A Review of a Review of the Mass Effect TrilogyWarframe
Among the several games I’ve been playing for a while but haven’t yet got to post about, the most recent is Warframe: a free to play, cooperative third-person shooter in a space-opera setting where humans have spread all over the solar system and became divided into three factions which wage constant war on each other. You get to play as one of the factions, the Tenno, who seem to be much more human and much less populous than the other two (the Grineer and the Corpus). What they lack in numbers, the Tenno make up with the ingenuity of their use of warframes: the powerful, partly humanoid, nearly indestructible war machines that the Tenno operate remotely. The basic gameplay involves doing various missions in teams of up to four players. But there’s much, much more to Warframe than that — and not all of it is good.